home *** CD-ROM | disk | FTP | other *** search
- # Item default defines
- # --------------------
- # Starts with 'i', followed by the slot number(0-9) and an '=' sign
- # Then followed by the item number
-
- i0=58
- i1=3001
- i2=3002
- i3=3003
- i4=3004
- i5=3005
- i6=3006
- i7=7
- i8=9
- i9=16
-
- # Color configurations for ITEMS
- # ------------------------------
- # Basically, you could look at the first argument.
- # of the item in the ITEMS.LST file.. So basically, you could define up to
- # 24 different items which will all have a different color (if you could use
- # more than the standard 16). You would do so by entering one of the letter
- # characters in the ITEMS.LST file before the number. You CANNOT define more
- # than 24 different associations.. The program was not designed to handle
- # that much.
- # EX:
- # p,1,Player 1 start,293
- # Would become:
- # z,1,Player 1 start,293
- # Then you could add:
- # cz=15 (make player 1 one). Hope that's not too confusing
- #
- # All items referenced to a letter and not given a color here, default to
- # White (15).
- #
- # Begin each line with 'c' then enter either w or o
- # 'W' stands for a wall, O stands for an object
- #
- # Following the 'w' type in the key number for the type of wall (you can
- # look up the numbers in the WALLTYPE.LST file)
- #
- # Following the 'o' type in the key letter for the object
- # p=Players; e=Enemies; i=Items; w=Power Ups; h=Healers; a=Ammunition; g=Guns
- # k=Keycards; t=Teleports;b=Bosses
- #
- # Then come the colors:
- # 0=Black, 1=Blue, 2=Green, 3=Cyan, 4=Red, 5=Magenta, 6=Brown, 7=Lightgray
- # 8=Dark Gray, 9=Light Blue, 10=Light Green, 11=Light Cyan, 12=Light Red
- # 13=Light Magenta, 14=Yellow, 15=White
- # Ex: cp=2; Make all items associated with 'p' from ITEMS.LST show up on
- # the map as Green(2)
- #
- # define wall colors
- cw0=15
- cw1=7
- cw26=9
- cw27=11
- cw28=12
- cw32=1
- cw33=3
- cw34=4
- #
- # define object colors
- cop=2
- coe=4
- cob=4
- coi=15
- cow=1
- coh=9
- coa=7
- cog=8
- cok=5
- cot=14
-
- #
- # Randomizing Information
- # -----------------------
- # Begin each line with 'r'
- # Following the 'r' use a command:
- # s=Stationary items; r=required number of items
-
- # Define stationary items. Can either be a letter association defined in
- # ITEMS.LST or a number pertaining to an item in ITEMS.LST
- rs=k
- rs=t
- # Set required number of items; follows format rr#; # is the item number
- # followed by how many you need to have at least; letter association not
- # available yet.
- rr1=1
- rr2=1
- rr3=1
- rr4=1
- rr11=4
- rrb=0
-
- # Now come the other things you may be interested in
- # Set item dot size (change number to make bigger or smaller)
- # 0=Smallest (just a dot); 1=bigger; 2=for those with dirty glasses
- # 3=Those who aren't wearing glasses; 4=Those who need glasses BADLY
- d=0
-
- # You can configure when you want the computer to auto backup by specifying
- # 1 (for on) or 0 (for off)
- # b#=n # is the backup time (before=1,before save to .wad=2,
- # n = 1 or 0 (on/off) before quit=3)
- b0=0
- b1=1
- b2=0
-